iPhone-to-iPad development: How’s the timing going to work out?
The problem, of course, is that before day one, we won’t have iPads ourselves for development and testing. This wasn’t a problem for iPhone development: by the time the SDK was released, we had all been using iPhones for many months. We knew how iPhone apps should look and behave, and we could test our apps on our iPhones during development for three months before anyone could sell apps to customers.
But we have very little guidance on how iPad apps should behave, and if we want our apps to be in the store at its launch, we have to do the majority of development without ever running our code on a real iPad (or even having used one).
This leaves a few possibilities for developers:
- Develop the entire app without using a real iPad, submit the binary to Apple, and have it available on day one. But, having never run it on a real iPad, the app will probably have a lot of issues, and it will get panned in reviews for being buggy while you wait in the very long app-review queue for your updates.
- Get an iPad on day one, rush home, test the app, iron out any little bugs or inopportune design choices, and submit it to Apple. This doesn’t really give much more of a testing and design advantage over option 1, and you’ll still be stuck waiting in the app-review queue for weeks as every other developer does the same thing.
- Wait for initial app submission until after you’ve tested extensively on a real iPad. You’ll have the best release, but you will have missed the launch window, which could cost you dearly in revenue and market share. And even when you finally submit, the app-review queue will still be bogged down with people who took the first two options, delaying your presence even further.
Actually, there is a fourth possibility: a well-tuned webapp. It remains to be seen just how snappy the Safari browsing experience will be on the iPad, but I trust that the massive boosts in processor speed and memory from the iPhone to its larger sibling will not go to waste. That means that smartly written web applications, utilizing the full possibilities of HTML5 — canvases, database storage, etc — could end up being the best choice for users early in the iPad’s life.
That’s what I’m aiming for, anyway.
Source: marco
61 Notes/ Hide
-
trafford liked this
-
chrisbtoo liked this
-
morpheusmedia reblogged this from theunderrated
-
stammy liked this
-
dascola liked this
-
provenescapades liked this
-
marco liked this
-
tomreynolds liked this
-
theunderrated reblogged this from marco and added:
Interesting read.
-
marc liked this
-
coopsiedoopsie reblogged this from marco
-
iamdanw reblogged this from marco
-
cflee liked this
-
danielpietzsch liked this
-
mpoint reblogged this from marco
-
edf liked this
-
moth liked this
-
myrm liked this
-
meriendinner liked this
-
thedaysarelongandshort liked this
-
shabdar reblogged this from marco and added:
I hope they give selected developers early units,...they can make some
-
mike3k liked this
-
mrgan reblogged this from marco and added:
marco wonders how...developers won’t get units...these...
-
chrisbowler liked this
-
petervidani liked this
-
beaucolburn liked this
-
kyleslattery liked this
-
mootohclip reblogged this from marco
-
euphonicbrew liked this
-
hunterpryor liked this
-
hypertexty liked this
-
rofreg reblogged this from marco and added:
Actually, there is a fourth possibility: a well-tuned webapp. It remains...seen just how...
-
jayrobinson liked this
-
quatermain reblogged this from marco and added:
only hurdle: Apple isn’t actually accepting...review just yet. They’ll announce
-
chryselephantine liked this
-
rofreg liked this
-
neuski liked this
-
wumbly liked this
-
edwinbrett liked this
-
sendmelies liked this
-
rinsespin liked this
-
redcloud liked this
-
jonaha liked this
-
cowsandmilk liked this
-
scott-jackson liked this
-
wordishness liked this
-
jorgeq liked this
-
kevintwohy liked this
-
camh liked this
- Show more notes